๐CopyComponent
public class UtilFunction
{
public static T CopyComponent<T>(T original, GameObject destination) where T : Component
{
System.Type type = original.GetType();
var dst = destination.GetComponent(type) as T;
if (!dst) dst = destination.AddComponent(type) as T;
var fields = type.GetFields();
foreach (var field in fields)
{
if (field.IsStatic) continue;
field.SetValue(dst, field.GetValue(original));
}
var props = type.GetProperties();
foreach (var prop in props)
{
if (!prop.CanWrite || !prop.CanWrite || prop.Name == "name") continue;
prop.SetValue(dst, prop.GetValue(original, null), null);
}
return dst as T;
}
}
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