Kkuk
Dev Kkuk
Dev Kkuk
  • ๐Ÿ’ปDev
    • ๐Ÿซ–3D Graphic
      • ๐ŸŽจRendering Pipeline
        • ๐ŸŽจURP(Universal Render Pipeline)
        • ๐ŸŽจHDRP (High-Definition Render Pipeline)
    • ๐Ÿ’กAlgorithm
    • ๐Ÿ–ฅ๏ธAWS GameLift
      • ๐Ÿ–ฅ๏ธAgar
      • ๐Ÿ–ฅ๏ธSampleGame Circle 9
    • ๐Ÿง‘โ€๐Ÿ’ปC++
    • ๐Ÿง‘โ€๐Ÿ’ปC#
      • ๐Ÿ“šAction
      • ๐Ÿ“šArray Init
      • ๐Ÿ“šasync / await
      • ๐Ÿ“šBoxing & Unboxing
      • ๐Ÿ“šByteArray <-> Struct
      • ๐Ÿ“šCircular Queue(In Tracking Data)
      • ๐Ÿ“šCollections
      • ๐Ÿ“šDeleagte / Invoke
      • ๐Ÿ“šEvent
      • ๐Ÿ“šIO (Read/Write)
      • ๐Ÿ“šLinq
      • ๐Ÿ“šmysql
      • ๐Ÿš€zero-formatter
      • ๐Ÿ“šref / out
      • ๐Ÿ“šSize of Type
      • ๐Ÿ“šSocket - Async
      • ๐Ÿ“šTask
      • ๐Ÿ“šThread
      • ๐Ÿ“šusing
      • ๐Ÿ“šOverride ๋ฐ New ํ‚ค์›Œ๋“œ๋ฅผ ์‚ฌ์šฉํ•ด์•ผ ํ•˜๋Š” ๊ฒฝ์šฐ
      • ๐Ÿ“šSwitch
    • ๐Ÿง‘โ€๐Ÿ’ปJavaScript
      • ๐Ÿ“šArray
      • ๐Ÿ“šapply(), call(), bind()
      • ๐Ÿ“šObject
      • ๐Ÿ“šswap
      • ๐Ÿ“šMap
      • ๐Ÿ“šparse
      • ๐Ÿ“šString
      • ๐Ÿ“š...
    • ๐Ÿง‘โ€๐Ÿ’ปLua
      • ๐Ÿ“šAttach C#
    • ๐Ÿ“Math
      • ๐Ÿ“Dot Product
      • ๐Ÿ“Cross Product
    • ๐ŸŽฎUnity3D
      • ๐Ÿ”ซCoroutine
        • ๐Ÿƒโ€โ™‚๏ธFSM (Finite State Machine)
        • ๐Ÿ“šThread & Coroutine
      • ๐Ÿ”ซInspector Expose
      • ๐Ÿ”ซRay - Mouse Picking
      • ๐Ÿ”ซGarbage Collection
      • ๐Ÿ”ซPlugin
      • ๐Ÿ”ซUniRX
      • ๐Ÿ”ซUnityEvent vs C# Event
        • ๐Ÿ”ซUnityEvent
      • ๐Ÿ”ซVector ๊ฑฐ๋ฆฌ
      • ๐Ÿ”ซUI
        • ๐Ÿ”ซMultiresolution
      • ๐Ÿƒโ€โ™‚๏ธUMA
        • ๐Ÿƒโ€โ™‚๏ธRace
        • ๐Ÿƒโ€โ™‚๏ธDNA
        • ๐Ÿƒโ€โ™‚๏ธWardrobe Recipe
        • ๐Ÿƒโ€โ™‚๏ธSave / Load
      • ๐Ÿ“šCulling Mask
      • ๐Ÿ–ฅ๏ธPhoton Server
        • โœˆ๏ธDemoAsteroids
          • โœˆ๏ธDemoAsteroids-LobbyScene
      • โฐFPS Counter
      • โŒจ๏ธ๋ฉ€ํ‹ฐ ํ‚ค ์ž…๋ ฅ ์ œํ•œ Multi Key Input Limit
      • โฐscript execution order
      • ๐Ÿ“šJsonUtility
      • ๐ŸคผNetcode for Gameobjects
        • ๐ŸคผHelloWorld
        • ๐Ÿคผsample1
      • ๐Ÿ“šSingleton
      • ๐Ÿ”ซRay - info
      • ๐Ÿ“šBoundBoxContainer
      • ๐Ÿ“šCopyComponent
      • ๐Ÿ“šAutoPivotSetting on 3DObject
        • ๐Ÿ“šEditPivotObject in Unity Editor
      • ๐Ÿ“šPlayerPrefs Custom Editor
      • ๐Ÿ“ทImageCropper
    • ๐Ÿ’ปVisualStudioCode
    • ๐ŸงฉPattern
      • ๐ŸงฉDecorator Pattern
    • ๐Ÿ’ปSerialization Library
    • ๐Ÿ›’์Œ์“ฐ ๋ชจ์Œ
      • C# - ๋ฉ€ํ‹ฐ ์ž๋ฃŒํ˜•?
      • Enum์„ byte๋กœ ์“ฐ๊ณ  ์‹ถ์—ˆ๋‹ค..
    • โคด๏ธGIT
      • โคด๏ธgit ์—์„œ CRLF ๊ฐœํ–‰ ๋ฌธ์ž ์ฐจ์ด๋กœ ์ธํ•œ ๋ฌธ์ œ ํ•ด๊ฒฐํ•˜๊ธฐ
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